![]() Another example of a Detour are quests to chase a cat, which in no way is difficult by any means, earning you a collectible ‘Poppet’. Side quests known as Detours feel very basic in that the puzzles are quite easy to solve, which accentuates that this game feels like it’s been slapped on with very little thought. You’d think that this is something that’s only added early into the game, but even past the halfway point of the story, it still treats players as though they’ve only just started the game. The game constantly pauses to explain every little detail it’s doing such as what way points are, where they are, and even to the point where it’ll ask you if you’d like to save the game, opposed to the standard autosave in the background without disrupting you. ![]() Forspoken treats its players as though it’s their first time holding a controller, feeling as though it's constantly hand holding you which could come across a little frustrating as it stops the flow of actually playing the game, and is disruptive. You’d think that these days, most people who have a current gen console have at least played a handful of games and have a rough sense of what buttons are used for jump, run and so on, making them familiar with a generic button layout. However, where it differentiates is in the execution of characters, dialogues, and in this case, gameplay. In fact, Stargate had a very similar storyline. ![]() We’ve definitely seen similar stories through films and games throughout the years, and on paper, it all sounds great. Through its witty conversations and dialogue, Frey and Cuff travel the lands of Athia in order to find a way back home, while encountering the four warlords that rule this world. Luminous Production’s Open-world Action RPG follows New Yorker protagonist Alfre Holland, Frey for short, who finds a talking Vambrace she nicknames Cuff, and is transported to another world named Athia, where magic rules. With the amount of marketing and exposure used for the game, did it meet everyone’s expectations? And though it wasn’t necessarily a featured game such as Miles Morales and Returnal, footage of its visuals and gameplay were used countless times until its release. Forspoken was a game that had marketing and video clips shown during Sony Playstation’s launch announcements. ![]()
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